Notatio
Notatio is the epic music card strategy game where you play as a historical music composer trying to defeat your opponent through might and music.
To begin, the player selects a composer to play as.
Then, the player selects 2 melodic profiles based on melodies associated with the selected composer.
Each melodic profile consists of a frequency count of the first several notes of each melody in a radial graph pointing inwards towards the center.
Once the game starts, the player will have a set of cards dealt into their hand.
There are two card types: regulars and special abilities.
Each regular card is labeled with a pitch and a point value, allowing you to build your melodies, attack your opponent, or defend against attacks.
Each point value represents the card's attack value, defense value, health, and amount of pitches that can be used to build melodies.
Each special ability card is labeled with an ability and turns left before expiry when activated.
To read more about each special ability, please hover over the question mark on the special ability card.
The field is limited to 4 regular card slots and 1 special ability card slot.
Every time the player moves a regular card from the hand to the field, attacks the opponent's field, or gets refunded after building up a melody, the card cannot be used again until the next turn.
In addition, regular cards are used up automatically when attacking the opponent directly from the field.
Every regular card in the field is restricted to the lane where the regular card is deployed.
When a melody is completed, using the melody will instantly deal a large amount of damage directly to the opponent's health equal to double the number of points used to construct the melody.
Therefore, melodies that require more points to build will deal more damage.
Any unused point values from regular cards used to build melodies will be refunded to the player's hand.
Although each player receives 1 card per turn by default, if either player gets 50 health or lower, this number increases to 2 cards per turn for both players for the rest of the game.
If any player ends up with 0 health, that player loses, and the game ends.
The remaining player who is left standing at the end of the game wins.
If all the cards in the deck are used up and no cards can be dealt to either of the players' hands, the game is declared a draw, and no one wins.
Are you ready to make musical history?
© Jia Jie Chen.
If you like the gameplay in this demo, please purchase the full version for complete features!
Complete features include:
- 16 historical composers - each shaping how you build your melodies.
- 20 special ability card types - elevate your musical prowess or bring down your opponent.
- A focused card system emphasizing planning, timing, and counterplay.
- Dozens of melodies used to build long-term attacks in card-based battles.
- Music as mechanics - melodies aren't just background audio, they are the core system.
- Challenging AI opponents that reward careful planning and mastery.
- Every decision matters, with strategic consequences that unfold over time.
NO REFUNDS AND NO EXCHANGES!
| Updated | 20 days ago |
| Status | Released |
| Platforms | HTML5, Android |
| Author | jiajiechen |
| Genre | Card Game, Adventure, Educational, Strategy |
| Made with | Audacity |
| Tags | Casual, epic, Immersive, Music, Tabletop |
| Average session | A few minutes |
| Inputs | Mouse, Touchscreen, Smartphone |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:


